Space Rubble

For my first attempt at building a game I thought I’d start small. Something easy that would teach me about the Godot game engine. Something really easy like Pong. I decided against this and went with something a little bit more elaborate like an Asteroids clone. I mean, how difficult could this be?

So started the development of Spaced Rocks! I would use Godot version 3.2 Mono version which uses C# as it’s scripting language instead of Godot’s native Python like GDScript. The title quickly change from Spaced Rocks to Space Rubble. I mean, why call it Spaced Rocks? It’s not like the rocks we’re spaced away from each other or something. Space Rubble seamed like a way better name because that’s kind of what you do in this game, clear space of it’s rubble.


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